Checkers
한국어Jump diagonally over your opponent on the dark squares, and capture every piece or leave them with no move to win. Up to here it is plain checkers, but one extra rule of the day, chosen by you, is what makes this board different.
Three of the 4 candidate rules are drawn for the day, and you ban one and pick one. Everyone gets the same three on the same day, so what you ban and what you pick is the skill.
Play right away with no account and no loot boxes. Results and records are always free.
Drawing today's candidates.
About this board
There is no randomness. The candidates are set by the date and the opponent always plays the same moves on the same board. A lost game was the wrong order of moves, not bad luck, so learning it makes you better.
If you can capture, you must. That is the grain of checkers: lure the opponent into a capture, then take several in a row. In our own simulation the side that only chases immediate gain lost to the side that reads ahead.
No rule kills the game. Whichever rule you lay on top, the board never locks up. We measured each rule in a balance simulation and dropped the bad ones.
We do not count streaks. We say nothing about the days you were away.
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